Natural Explorer: Favored Terrains are Grasslands and Forests. Know Your Enemy: If you spend at least 1 minute outside of battle observing a creature, the DM will tell you whether the creature is superior, inferior, or equal to you in any 2 of the following stats: Strength, Dexterity, Constitution, AC, Current HP, Total Class Levels, or Fighter Class Levels. Wears off if you target a new creature with this feature. If you succeed, you can use Sneak Attack against the creature even without advantage for up to a minute. Insightful Fighting: As a bonus action, make an Insight check against another creature’s Deception check. Indomitable: Reroll a failed save once per long rest. Improved Combat Superiority: Your superiority die become 1d10s. You learn the creature’s damage immunities, resistances, and vulnerabilities. Hunter’s Sense: As an action, choose a creature within 60 feet. Gain advantage on Survival checks to track Monstrosities and Fiends, and Intelligence checks to remember information about them.įey Ancestry: Resistance to Charmed effects, immunity to magical sleep. Second Wind: Regain 1d10+10 HP once per rest.Īrchery Fighting Style: Gain +2 on attack rolls with ranged weapons.ĭueling Fighting Style: Gain +2 on damage rolls when armed with a single one-handed melee weapon.Įar for Deceit: Any roll of 7 or lower on an Insight check against lying becomes an 8.Įxtra Attack: You get two Attack actions.Įye for Detail: Perform an Insight or Investigation check as a bonus action.įavored Enemy: Deal +2 bonus damage to Monstrosities and Fiends. For 1 or 2 minutes, you sense the kinds of creatures within 1 mile of you, or 6 miles in forests and grasslands.Ĭunning Action: Dash, Disengage, or Hide once per turn. on a failed save, that creature is knocked prone.Īction Surge: take an extra action once per rest. Trip Attack: Use a superiority die to force a large or smaller creature to make a Strength saving throw. Sweeping Attack: Use a superiority die to cause your melee attack to hit a second creature within 5 feet of your first target. Riposte: When an enemy’s attack misses you, you can make a counter attack, and add the roll of a superiority die. Precision Attack: add the roll of a superiority die to the damage roll of a melee attack you made. Parry: As a reaction, reduce melee damage you take by your dex modifier + the roll of a superiority die. You gain advantage against that creature and add the roll of your superiority die to your attack damage if you hit the target creature. On a failed roll, it drops 1 item of your choosing.įeinting Attack: spend a superiority die as a bonus action, and select a target. Rather, he’s going to be competent in Intelligence and Charisma, and fairly good at everything else.Įlven Weapon Training: Proficiency with Shortsword, Longsword, Shortbow, and Longbow.Īrchery: Add +2 to attack rolls for ranged weapons.ĭueling: Add +2 to melee damage rolls when using 1 one-handed weapon.ĭisarming Attack: spend a superiority die to force your target to make a Strength saving throw. He needs items to perform feats of great strength, speed, or stamina, and wouldn’t get very far without them, so he’s also not going to be the max in any of his stats either. But Link is also not the pinnacle of strength, durability, or insightfulness. Which means he shouldn’t have any negative modifiers. Link is a real Renaissance Man, as he’s good pretty much everything. That’s not to say he’s really bad at anything, though. Aside from Constitution, nothing really stood out as more important, though Intelligence and Charisma can get the shaft a bit, as Intelligence covers mostly book-learning which Link isn’t really known for, and largely in part to being a mute, aside from dancing in the Subrosia dance hall or playing his Ocarina, Link isn’t exactly great with Charisma-based skills. Link needs to be able to take a serious hit, and he spends most of the game getting a bigger health bar for just that very reason. I figured his best stat should be Constitution to correlate with a late-game number of heart containers. Honestly, Link was hard to stat balance at first.
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